About Us:

Glass Bottom Games LLC is a Denver-based independent developer of video games for PC, Mac, and mobile devices. It was founded by industry veterans in 2011, with Lisa Foster on production, Megan Fox on tech, and Dennis Dryden on art. Our focus? We create exciting, new player-centric worlds where interactivity, exploration, and choice matter.

The Core Team:


(click the names to expand the bios)

Lisa Foster


Co-Founder, Producer, Artist, Designer

Lisa Foster started her career in Hollywood, where she worked her way up from camera operator to stage manager and then technical director on the award winning political panel show, Week in Review (KCLA). From there she moved on to the digital restoration team responsible for Snow White and the Seven Dwarfs, and then was a technical artist on films including Coneheads (1993), Cliffhanger (1993), and the Academy Award-nominated (for visual effects) film Super Mario Bros. (1993). As staff animator at Sony Pictures Imageworks, Lisa lent her skills to films such as Diehard: With A Vengeance (1995), Wolf (1994), The Cable Guy (1996), Virtuosity (1995), Hideaway (1995), and James and the Giant Peach (1996). Then she moved into video games, acting as CG Supervisor for Squaresoft’s mega-hit Parasite Eve (1998), and then as CG Supervisor and Technical Director on Evil Dead: Hail to the King (2000). From there she took the Senior Producer position at Phantagram Entertainment, where she worked on the game The Lord of the Rings: The Two Towers (2002), and on Kingdom Under Fire: The Crusaders (2004). Eventually, she moved to a Producer position at NetDevil on LEGO Universe (2010) – where she met the rest of who would become Glass Bottom Games.

Lisa acts as Producer for the overall studio, including our core projects, but has a particular love for casual games. For our casual projects, she thus also acts as an artist and (most typically lead) designer.


Megan Fox


Co-Founder, CEO, Programmer, Designer (twitter)

Megan has been coding since she was 11, and holds a Bachelor’s of Mathematics. Her first job in the games industry was with Idyllon, a startup founded by Stuart Compton (Lead Artist on Everquest 2) and Brian Quinette, and after that she moved on to NetDevil. She worked with the fine folks there to ship LEGO Universe, and eventually ended up at LEGO Play Well Studios. Around that point, she and a few friends thought: “Hey, we’ve been around. Maybe we could do this on our own too.” She plays Capoeira, amongst other things, and Ultima 7′s one of her favorite games of all time.

Megan has a particular love of RPGs and the like, and usually heads up design within those genres. She also handles the business side of things, which typically involves making coffee and jumping on the odd live grenade.

 

Contractors and Collaborators:

As a studio, we’re dedicated to treating our people well. This means, amongst other things, avoiding the typical hire then fire approach to AAA game production ramp-up – and to that end, we’ve established close relationships with a few contractors and collaborators.  In this way, we can assemble a world-class team that remains flexible enough to adjust to changing production requirements.

(click the names for information / websites / contact info)

Jim Stigall

Jim is our go-to guy for concept art, logo design, layout work, etc. He’s a artistic wizard of many styles. Website: http://www.jimstigall.com/


Nathan Madsen

Nathan is musical and audio awesomeness incarnate, not to mention a generally swell guy. He handles when our machines need to go *BING*. Website: http://madsenstudios.com/