(click here for the press kit)

State of the project:

GRAVITAZ was a project we’d built up for Kickstarter. We launched it, and though we did get a lot of interest, it was ultimately insufficient to fund. As such, we’ve pushed GRAVITAZ back to hobby status. Dennis will continue working on it in his evenings and weekends, but you won’t be seeing it as a Glass Bottom Games product.

Dennis will likely try crowd-funding GRAVITAZ again, eventually, once the crowd funding climate has shifted a bit and GRAVITAZ is further along.


GRAVITAZ. A high-speed game of combat racing.  Pilots fly jet-propelled hover vehicles (known as “Spinners”), hoping for fame and glory on the bleeding-edge, rough-and-tumble tracks of the world’s first antigrav racing league.

Coming to PC/Mac/Linux downloadable marketplace – and, depending, iPhone/iPad

The Story

The world of GRAVITAZ is similar to ours, but a few years ahead on the technology curve. Antigravity racers are new, ranging from scratchbuilt garage projects to small, sponsored team builds. The sport itself is in its formative stages; large racing conglomerates and multinational leagues do not yet exist. Despite a weak global economy, stunning advances in antigravity technology has fans lining up to see even short glimpses of trial runs and vehicle prototypes. As Spinners scream down the corridors of temporary urban raceways, it’s clear: antigrav racing will be the sport of the new millennium.

The Look

GRAVITAZ aims for a grittier, “real world” feel that evokes a motorsport in its early days. While decidedly futuristic, Spinner vehicles sport dust and scratches, bad welds, and even bits of duct tape. Tracks show obvious gouges and scrapes – after all, grav-fields and rollers don’t always do their jobs! The overall look blends the sleekness of futuristic concept cars with the oil and heat of an F1 Grand Prix race.

The Vehicles

With antigrav racing in its infancy, technology and design have not coalesced around any unified standard. Spinner form and function are diverse and experimental, sporting wildly different configurations. Teams compete for sponsorship money wherever they can, and the resulting vehicles reflect their widely different emphases.

One Spinner may have the ramshackle assembly of a scrappy, low-budget dune-racer…

A Rijid dune spinner screams down the track (click for high resolution)

…while another may be sponsored by a major motorcycle brand:

Scout guns the throttle on her Mutatis VE-2720

Some Spinners may use aerospace components from high end jets; other teams may incorporate pieces from prior generations of wheeled racing technology. Anything and everything that could grant a performance edge may find its way onto a Spinner.

Gravitaz Vehicle Explorations (click for high resolution)

The Tracks

In the world of GRAVITAZ, the big money (and even the necessary tech) to build permanent, dedicated racing hovertracks does not exist. Much as in F1 racing, racetracks are temporary structures, built to be dismantled after use. Raceways are defined by cordoning off city streets; scaffolds create vertical tracks that crawl up the sides of skyscrapers. The tracks are assembled with only two goals in mind: to create novel racing routes, and to create plenty of seats for paying fans.

WIP Key Visual (click for high resolution)

The Sound and the Music

Like the gameworld itself, GRAVITAZ’s sound design is less sci-fi smoothness – and more real-world rough. Jet engines splutter and backfire, spitting exhaust. Metal struts groan and creak around high-g turns. Shield generators buzz and snap like Van de Graaff generators, hissing angrily at incoming damage.

The music for GRAVITAZ follows suit: adrenaline-pumping, high beats-per-minute cybergrowl, the kind that gets your accelerator foot pounding a rhythm on the floor. The soundtrack features heavy use of analog instrumentation and highlights clear punk influences. You might even catch some vocals here and there.

Look forward to some crunchy, high energy tunes.


We’ll be honest: trying to describe GRAVITAZ without mentioning WipEout would be difficult. Our love and respect for that franchise is no big secret. There’s no question that WipEout is a helpful reference point when describing GRAVITAZ; we wouldn’t try to deny it.

However: as much as we might enjoy all manner of other racing games, GRAVITAZ stands apart. Our team aims fill a void in the genre on PC/Mac/Linux, and to break new ground in the “combat racing” genre across all platforms.

GRAVITAZ hovers menacingly all on its own.

The Tech

GRAVITAZ utilizes an upgraded version of the ORKID mediaEngine. It fully supports PC, Macintosh, Linux, and current-gen consoles. At this time, a PC/Mac/Linux release is planned, via Steam, Desura, and/or other digital distribution avenues. The game may be released on other platforms as well, depending on overall funding level.