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Yesterday, I did two panel discussions at the Denver ComiCon – one on jobs in the industry, and one about indie game dev – and it was fantastic fun.
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Yesterday, I did two panel discussions at the Denver ComiCon – one on jobs in the industry, and one about indie game dev – and it was fantastic fun.
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We finished something for Global Game Jam – so go check it out, and tell us what you think!
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We appear to have picked the seat dead-center in front of the live stream camera.
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We didn’t make finalist – and that’s totally ok. It’s all part of the plan…
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We’d love to know what you like to see in “development update” videos of projects, and what just makes you stop watching entirely.
This space reserved for awesomeness
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You might have noticed we haven’t done our monthly blog post. Well, that’s true – we’re off in heavy burn mode, pushing hard to make the October 17th Independent Games Festival entry deadline. Things are looking pretty darn awesome – the trailer is on-track, the major game systems and art are progressing, and we’re hoping [...]
In defense of non-regenerating health
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Another blogger on Gamasutra (Josh Bycer, here) recently made a post focusing on the merits of regenerating health. This is meant as an answer to it, more or less, and started its life as a comment reply that quickly grew to post-sized proportions.
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We’re hard at work on our game, The Savage Garden, which we’ll be entering into the IGF on October 17th by the way (wish us luck!)… but while we do that, we’ve also got a spot of business on the side.
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If you haven’t looked at our About page’s team listings lately, you probably should, because – our team is growing!
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So, speaking engagement time came and went, and BOY was it a hoot. Also, a hearty hello to all you folks finding this site after going to that! Anywho, we covered the gamut from serious games, to gamification, to the industry’s changing landscape, I talked probably far too much (and far too excitedly) about what [...]