Mazuma is an asshole

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Mazuma cares not for the plight of the working poor. You want Torch rounds, you pay him in cold, hard bits.

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First look at the “bitfold”

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First look at the bitfold (the dingus you keep your bits in – think wallet)

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PAX was AWESOME

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PAX and the Indie MEGABOOTH were super dang cool!

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Oh, and here’s the final journal, too!

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This, we finished last week. It, and the entire Clue system, are in-game and working. Backstage pass’ers don’t have an updated build with this yet… but only because we’re working on the PAX demo now. We want that done before pushing an updated build. It’ll use Clues, of course.

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Here’s how the final revolver looks

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Woof, it’s been a while since I posted an image. Let’s fix that! Here’s how the final revolver looks, in all its in-game glory. Neat eh?

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Final UI layout, placeholder art

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This is, roughly, how the Clues UI will ultimately look. I went with a button-based page flip instead of a scroll because that works better for gamepad, and just felt more… in-world’y, than a scrolling pane.

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First finished world art in-game

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How cool is this, right? The dump LOOKS LIKE A DUMP! We’re finally getting Ellory and Will’s work into the game proper, and it’s looking amazing. (click for embiggen, it’s a big pic)

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Poot Powered Doors

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Just made switch-controlled doors, so I needed programmer art for useable toggle switches, and the toilet was convenient. Hmmm.

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Push zones are pushy

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The tech that runs conveyor belts isn’t special-cased, it can do a lot of other stuff. Like, for instance, cancel gravity and act like a cool fan pusher! (they can also push you in horizontal “push beams”, etc – very cool stuff)

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Conveyor belts are conveying

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Conveyor belts are one of the newer bits to go into Hot Tin Roof. They do… exactly what you’d expect.

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