I got interviewed by Sup Holmes!

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Hot Tin Roof IGF 2015 Gameplay Video

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(You’ve probably already seen this, but wanted to make sure it populated out everywhere properly / currently finding it is a little obnoxious for some folks)

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Functional toilets

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This is a silly video, yes, and an old video, yes, but it remains one of my more favorite things about Hot Tin Roof. One bummer is that I doubt we’ll have time to fill the world with a ton of interactive stuff, but… I mean that’s also a genre thing. If a contextual “press […]

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Swing doors

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They’re like swing votes, only not at all. Tag these with a grapple and pull, and they snap open. The door then sits pointing straight out for a moment before slamming back shut. While open, the “door” acts as a platform.

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How to make a flower

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Even a simple flower takes a progression, until it fits the HTR art style properly… but it’s worth it.

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Hot Tin Roof title screen

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A rough approximation of the Hot Tin Roof title screen

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Prototype “Flower Piece” UI

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This is how we’re planning on representing flower pieces, as in “get 4 flower pieces to get another flower petal on your health meter.” It’s the little purple half-petals, the question being – is that visible enough? Still not sure.

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Mazuma is an asshole

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Mazuma cares not for the plight of the working poor. You want Torch rounds, you pay him in cold, hard bits.

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First look at the “bitfold”

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First look at the bitfold (the dingus you keep your bits in – think wallet)

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PAX was AWESOME

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PAX and the Indie MEGABOOTH were super dang cool!

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