Starting the new year by looking at prior years


So, as we enter a new year, I think of what I was working on a couple of years ago, around abouts 2008… Idyllon: I was the lead prototype developer on that project… well, the only developer, but hey, it was a startup It was to be a ground-breaking MMO with some interesting social mechanics, […]


When noise shouldn’t be noisy


(there’s a video at the end, if you’re the sort to cut to the chase) Typically when we implement noise in graphics, we’re doing it to hide some too-accurate border or pattern, and we think “well, we’ll schmutz things up a bit” – and we reach for perlin noise, or maybe a gaussian blur, or […]