Portfolio (and PR) Advice: The importance of Youtube


To make this a bit more useful, I’ll also be addressing it toward folks trying to get the word out about their game, but that wasn’t what inspired this. No, this entry was brought to you by me happening across yet another post on yet another game dev site where someone made an interesting piece… […]


Game Engines 101: The Entity/Component Model


There are many approaches to game engine design, and this is far from the best in all cases, but it is certainly the most common overall. Welcome to the wide world of component-based entities. First, let’s address the way most people fresh out of Data Structures, CS 101, etc think of game objects: class Engine […]