Worth playing

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I try not to bump games or act as a reviewer, but “But that was yesterday…” is worth playing, has real impact, and I would argue is honestly important as far as the “games as art” debate goes. Give it a go, it isn’t terribly long. I would put this right up there with Passage […]

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The importance of asking earnestly

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You hear a lot about the importance of networking in the games industry.  How so and so got his job because he happened  to be in the bathroom when the CEO of such-and-such corporation stumbled in and passed out on the floor and then so-and-so helped him clean up and they formed a life bond […]

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If you haven’t tried Fireball on Xbox Indie – you should

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Just a bit of a bump for the guys (well, guy) over at Radiangames. Their game, Fireball, is a great take on whatever genre Pacifism in Geometry Wars would be, and is very, very worth the dollar it  costs.

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Xbox indie might have a future after all

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Do you know that point in a market’s life cycle, where it transitions from an entirely risky and unknown field, full of questionable profit margins, to a still risky but emerging field?  That point right where things really start to explode, where if you’re poised just right, you can hope to ride the eventual wave? […]

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When noise shouldn’t be noisy

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(there’s a video at the end, if you’re the sort to cut to the chase) Typically when we implement noise in graphics, we’re doing it to hide some too-accurate border or pattern, and we think “well, we’ll schmutz things up a bit” – and we reach for perlin noise, or maybe a gaussian blur, or […]

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Of hand-wavey Kinect discussions

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I feel compelled to comment on the emerging Kinect debate. Is it a gimmick? Is it useless? Will it change gaming? Well, in my opinion – sort of. I really don’t mean to indicate that I think it will somehow replace Core gaming, and I especially don’t mean to indicate that I believe it’ll meet […]

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UDK warped-plane side scrolling, take 1

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Some progress on my UDK non-planar side scrolling:

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Worth reading

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Cliffski with another great post, this time on some of the reasons why indies often struggle to sell their games

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